COW WARS - An animal trajectory game by Chris Richards, Version 1.1 V 1.1 ----- Samples cleaned up (how they got dirty I'll never ...) AGA Compatible INSTRUCTIONS ------------ Okay readers, this one's pretty simple. Cow Wars is a two player game the object of which is to blow up your opponent before he or she can blow you up. Each player must lob 3 different cows (one glass, one real, and one styrofoam) over a mountain and land them on the other player. Which cow a player has to lob is a function of providence so don't go trying to select one cow over another. When all three cows have found their mark the game ends, but any cow in the air has a chance to land so ties are possible. Sound easy? There are complications. Wind can play a very nasty role in where your cows end up. A real cow is a pretty heavy beast and so the wind won't affect it much. Glass is affected somewhat more. And styrofoam -- forget it. Don't even bother launching a styrofoam cow into a strong wind. There's no telling where it will come down. Another obstacle is the Fire Penguin who floats above the playing field. He doesn't like people and gets a kick out of snatching (well, bumping) their cows out of the sky. To aim your cows you use the joystick. Up and down changes the gun angle. Left and right changes the size of the powder charge. Cow Wars has lots of user definable options because that's the way I think games ought to be. Below is a list of options and their corresponding keys: W - Sets maximum speed of the wind and how often it changes. M - How high the mountain in the middle is. B - The borders of the cannon movement. Width is how far the cannon can travel and Center is the spot its movement is centered around. S - Speed of cannons. Very slow up to around 990. R - Stands for random. Press R and then any of the above keys to pick a random value. Pressing RR will randomly reset every parameter. Q - Quits current game. The game always starts with the above parameters picked at random. Have fun. Materials Used: Deluxe Paint III - Everything visual. Actually the background screen, complete with the Fire Penguin, was part of something I had drawn during a penguin art phase of mine long before beginning this program. AMOS Creator and Compiler - It wouldn't have been possible without these. Highly recomended for anyone who wants to do game programming, but doesn't care to learn every corner of the Amiga's insides. Weird learning curve though so watch out. Sound Editor - Shareware sound editing utility. Various PD and mouth made sound effects. Mouth effects digitized into a Mac II si and transfered to the Amiga usig Dos-2-Dos. Actually, I originally intended to write a plain old cannon game, sans cows, since a friend and I had had such a fun time playing one back on the old Apple II plus. But the only disk of sounds I had was a PD Animal Noise disk and I though the idea of a cannon going moo was more inter- esting. The cow thing developed from there. This program is Public Domain. This means that you can give it to anyone you want free and you aren't even being bad. If you like Cow Wars check out Wabes another PD programs I've put out. Wabes is a maze/ghost/yellow-dot-chomping sort of an affair with the option of having two guys on the screen at the same time controlled by different players. As always feel free to report bugs or send comments to: Chris Richards, P.O. Box 3311, Iowa City, IA 52245, USA or CRICHARD@UMAXC.WEEG.UIOWA.EDU